King of the Table
King of the Table
King of the Table (KotT) is a continuous play format where the winner stays on to face the next challenger in the queue. It's the fastest way to get a lot of games in at your venue and watch your Elo move.
How it works
- A player creates a KotT event at a specific venue and table.
- The creator picks the sport (8-ball, 9-ball, or any other sport the venue offers) and invites players.
- Invited players accept or decline. Once at least 2 have accepted, the first game starts.
- The winner of each game stays on as the "King" and faces the next player in the queue.
- Defeated players return to the end of the queue.
Creating an event
From the home dashboard or the King page, tap New Event. On the form you'll see:
- Sport — pick which game you're playing. The dropdown only shows sports your current venue offers. If your venue is set up for both 8-ball and 9-ball, you can choose either.
- Players — everyone at the venue is listed, with checked-in regulars at the top. You (the creator) are sorted to the top of the list and default-checked so you're automatically in the queue. Uncheck yourself if you're only organizing the event and don't plan to play.
- Table — if your venue has multiple tables, pick which one the event is on.
- Visibility — see below.
- Foul rules — toggle ball-in-hand on scratches. Coin-operated tables automatically disable this since balls can't be returned.
Tap Start Event to create it. Invited players immediately get a notification (in the app and by email if they have notifications turned on).
Public vs private events
When you create an event you choose its visibility:
- Public — anyone at the venue can find the event and tap Join Queue to add themselves, even if they weren't on the original invite list. Good for a walk-up event where anyone's welcome.
- Private — only the players you originally invited can join. The Join Queue button is hidden for everyone else, and anyone else who tries to join sees a "Private event — invitation required" message. Good for a planned group that doesn't want strangers jumping into the queue.
Note: viewing a private event is still allowed — only joining is restricted. This means an invited player can still share the event page with a friend for spectating.
Being invited
When someone invites you to an event, two things happen:
- You get a notification (in the bell icon and in your email) that tells you which venue and table you've been invited to, so you know exactly where to go. Example: "You've been invited to King of the Table Event #42 at The Cue Cave (Dufferin Table 1)."
- A gold-bordered "You've been invited!" card appears at the top of the event page with Accept and Decline buttons. Tapping Accept adds you to the playing queue; Decline removes you from the event entirely.
Clicking the notification in the bell dropdown takes you straight to the event page, where the Accept/Decline card is the first thing you see.
The queue
The queue is first-come, first-served after the initial randomization. When the current game ends, the next player in line is called up. You can Leave Queue from the event page at any time — if you're the loser of the most recent game and haven't confirmed the result yet, leaving counts as implicit confirmation.
You can Join Queue on a public event if you weren't originally invited, assuming there's still an event running.
Ending an event
KotT events end in one of four ways:
- Manual end — when the queue drops below 2 players, a gold "Not enough players to continue" prompt appears on the event page with an End Event button. Any current queue member, or a venue/sys admin, can tap it to immediately wrap up the event. The event disappears from the Active list and shows up under Past Events.
- Everyone leaves — if all players resign, the empty-queue event automatically moves to Past Events. No button click needed.
- Inactivity — an event with 2+ players but no games in the last 2 hours auto-expires. This prevents stale events from cluttering the venue page.
- Never started — if no one accepts and no games are played, the event auto-expires 2 hours after creation.
Expired events aren't deleted — they stay in Past Events for history. Their stats (wins, streaks, reigning king) are preserved.
Ratings
All KotT games count toward your per-sport Elo rating, just like regular games. An 8-ball KotT updates your 8-ball rating; a 9-ball KotT updates your 9-ball rating. It's a great way to get multiple games in quickly and see your rating move.